A comprehensive stealth and sound system that tracks your light visibility and precisely propagates noise around the globe. A complex, hand-crafted metropolis with freeform exploration from soaring roofs to hidden passageways, the routes, and courses you follow are all up to you. Wield your cane sword and venture into the shadows in search of the enchanted wonder concealed behind the fog. That chronicles your unexplained abduction to a forgotten, twisted Victorian metropolis undergoing a terrifying change. In gloomwood story, Gloomwood is a first-person stealth horror game. Much like its inspiration, Gloomwood makes use of a stealth and sound system that tracks your light visibility and propagates sound through the world, so tread lightly. Armed with your canesword, six-shot revolver and more, you’ll be sticking to the shadows as you navigate the city. You have to rely on stealth, your wits and your array of weapons to survive. Inspired by the classic stealth-action game Thief, Gloomwood sees you trapped in a Victorian city consumed by an ancient curse. The city is full of objects to pick up, throw, climb, smash and use to your advantage. And you’ll have plenty of items at your disposal in order to distract your foes. You’ll be leaning around corners to eavesdrop on foes, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges. ![]() Gloomwood offers up in-depth player interactivity. When you want to grab a bottle and throw it to distract an enemy. It carries the DNA of the past but isn’t as obtuse or clunky. That’s really the best aspect of Gloomwood. All of this is in service of the genuinely spooky vibe that echoes across the empty streets. Rendered in a low-poly aesthetic, Gloomwood is reminiscent of early PS1-style games with its chunky characters and weapon models. With phonographs being the only way to save during a level, death carries a lot of punishment. You don’t have the ammo to take out the amount present in the demo, but it’s nice to know that a slight mistake won’t spell a restart if you can react fast enough. Still, that shotgun does work wonders and those indescribable horrors won’t stand up to too many blasts. You can also try to be a total boss and go through levels without healing. Since there’s no auto-healing and checkpoints are very scarce, you’ll need to top off your health if you’re too low. From there, you’ll get a health bar to check your vitality and you’ll be able to interact with any items you’ve picked up. You’ll press tab and a backpack will come up on the screen in real-time. Even the inventory is handled in a similar fashion. Also, there’s no HUD, so you have to check your ammo by holding R. The demo contained a six-shot revolver and double-barrel shotgun, but you’ll need to manually reload it when you empty a clip. ![]() Where Gloomwood differentiates from Thief is that you have an arsenal for when things go south. You’ll skulk around this town gathering keys, solving some puzzles, and generally backstabbing foes so that they don’t bum rush you. ![]() Everything is dark, spooky, and absolutely dripping with atmosphere. There is more to this city than you can possibly imagine… The setting of Gloomwood is that of a Victorian-era town. Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage. A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster. In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges. A unique arsenal to meet any situation – a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
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